![]() Layout, shapes, colors: you can customize 2.8 to your liking. If you prefer the old school menu layout that used to be in the toolbar, you can find these same items in the Tool Properties tab of the Properties editor. Most modeling tools don’t have a lot of options, but sculpting and grease pencil tools do! You’ll be able to quickly access these along the top bar if you right click on the header and choose "Show Tool Properties". Top barĪlong with the new tools, there is a handy space for tool settings. For advanced users however, it will likely stay hidden since it is generally faster to just use the hotkeys and jump right into the action. This is a welcome change for beginners since it puts Blender's most important modeling functions front and center. Most of them also have custom manipulator widgets, which make some tools much easier and more intuitive to use. Instead of an assortment of single actions, the toolbar is now home to tools with widgets! Clicking on one of these tools will make it “active”, which means it is now assigned as your left click and drag action. You can customize your Workspaces to perfectly suit your needs of course, to ensure smooth sailing as you switch between tasks. “Sculpting” not only takes you to sculpt mode, but adjusts your viewport to turn on matcap shading and only show what is relevant. Going to the “Modeling” tab takes you directly to Edit Mode, which saves you an extra step. They are more task oriented than the old layouts and can change which addons are enabled or which context mode you are working in. You will find them as tabs above the top bar. So long, layouts! Workspaces, it is true, are a lot like layouts but with new functionality that give you more power to organize your workflow. ![]() ![]() The great thing is that you will now be able to right-click to get context menus (like in most apps), click in empty scene space to deselect, and left click + drag to box select. Right click selecting will still be an option, but it will no longer be the default. This change has generated the loudest buzz since it's the most central modification. It shouldn't take very long to get used to, but old habits sometimes die hard! Left click select The UI in Blender will change quite a bit. Less than 60 minutes runtime, over 1 million views from Blender artists like you.īlender 2.8 is here! Will you hit the ground running? The following are the most fundamental changes that have happened between versions 2.79 and 2.8. Create a custom render pass such as an anti-aliased matte or global coordinates.Getting started with Blender? Watch our Blender Basics, the most popular tutorial series for getting started with 3D creation.To check lighting by using a plain diffuse material on all objects.Overrides all material settings to use the Material chosen here. To take into account objects in front of the virtual objects blocking the view from the camera. This can be used for compositing objects into footage, Mask Layer Objects on these will mask out other objects appearing behind them. It will still cast shadows and be visible in reflections, so it is still indirectly visible. When an object is in the Scene Layers but not the Render Layer, Objects in those Scene Layers will be rendered in that Render Layer. Layer The Scene Layers which are associated with the active Render Layer. Scene The Scene Layers, showing which are currently visible and will be rendered. You can select multiple layers using Shift-LMB. The Layer Panel shows the settings of the active Render Layer from the list above.
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